I liked the Assets Browser in Blender 4.2, but I didn’t start using it until 4.3 came out. Once I started using it, I noticed that sometimes, a bunch of the assets can be oriented improperly in the browser thumbnail section. This has happened with assets I have created from my own files and from …
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Category:3D Modeling
LuxRender Progressing Like Lightning…..
I have been doing all this coding for Blender and LuxRender via my Converter, which takes Blender Internal materials and converts them to LuxRender materials suitable for rendering. The last LuxRender plugin for Blender I installed had an update feature found in the ‘User Preferences’ section, so I went ahead with updating. To my surprise, …
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LuxRender Converter Update and Tweaks
Happy Holidays! I have had some time testing and updating code for the LuxRender Converter. As is the case with any programming, when you update something, you invariably break something that worked before. The only way to solve this is just to keep debugging and testing. I have had great feedback from the BlenderArtists community, …
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LuxRender Converter for Blender
I finally had some time over the Thanksgiving holiday to finish up coding my ‘Holy Grail’ for Blender. I may have mentioned previously that I am a big fan of LuxRender. Unbiased rendering is the way to go, in my thinking. But one thing that has been a big time-sucker is prepping the scenes and …
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Vue Rendercow persistence
After getting Vue 10 up and running, I wanted to employ some of my included 5-cow licenses. On renders that take a while, using multiple workstations is the way to go. In fact I installed Rendercow on my main workstation because I have 6 cores and at least one of them could be taken up by …
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Blender gets a facelift
I have been using Blender since version 2.40 and have just gotten used to it. It was always way different from other graphic user interfaces (GUI), but features outweighed the awkwardness of navigating around. That has all changed with the almost released version 2.5X. I applaud the massive effort that went into the recoding of …
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