I have been doing all this coding for Blender and LuxRender via my Converter, which takes Blender Internal materials and converts them to LuxRender materials suitable for rendering. The last LuxRender plugin for Blender I installed had an update feature found in the ‘User Preferences’ section, so I went ahead with updating. To my surprise, …
Continue reading LuxRender Progressing Like Lightning…..
Month:December 2015
LuxRender Converter Update and Tweaks
Happy Holidays! I have had some time testing and updating code for the LuxRender Converter. As is the case with any programming, when you update something, you invariably break something that worked before. The only way to solve this is just to keep debugging and testing. I have had great feedback from the BlenderArtists community, …
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LuxRender Converter for Blender
I finally had some time over the Thanksgiving holiday to finish up coding my ‘Holy Grail’ for Blender. I may have mentioned previously that I am a big fan of LuxRender. Unbiased rendering is the way to go, in my thinking. But one thing that has been a big time-sucker is prepping the scenes and …
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